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Thread Statistics | Show CCP posts - 41 post(s) |

Easthir Ravin
Easy Co. Fatal Ascension
93
|
Posted - 2014.10.03 08:38:00 -
[1] - Quote
Someone break out the crayons, and use small words, because I just do not see how any of this nonsense is going to help. Not to mention this absolutely takes a dump on any common sense in the lore. "Thousands of years in the future and technology goes backwards..."???
Simple fix, 1) player built gates to wormhole systems, (gives more space and places for power blocks to go.) 2) Give newer and more challenging worm hole space to the current group of wormholer's. (deeper into sleeper space?) 3) Increase influence of current high sec and low sec factions into boarder areas (opens up the galaxy through intelligent civil expansion.) IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
93
|
Posted - 2014.10.03 09:00:00 -
[2] - Quote
Igor Nappi wrote:Innominate wrote:[quote=Aiyshimin] Jumpbridges are essentially removed, rather than preventing their use for crossing the galaxy, it prevents their use even for intraregion travel. This appears to be a change intentionally backdoored under the guise of stopping "long distance" travel. Jump bridges are one of the few real advantages of owning space.
Current jump bridges are hilariously overpowered and desperately need the nerf.
How could you possibly know? IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
94
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Posted - 2014.10.03 09:08:00 -
[3] - Quote
The second and third order effects this is going to have on regional markets and the economy are mind numbing... I realize that it is CCP's property, but this is a wrecking ball of an idea. Might as well just come out and say, "Dear Eve player, we here at CCP really just don't like the way you have played our game for the last 11 years. We are making changes to the jump mechanic in order to force a game style more suited to our vision." It would be more truthful, imo. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
94
|
Posted - 2014.10.03 09:51:00 -
[4] - Quote
I thought it was about Dominion SOV? I was wrong. Its about making useful ships into complete garbage and useless in the roles they were meant for and creating another arbitrary timer system to plan against. What is it with CCP and timers. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
95
|
Posted - 2014.10.03 10:01:00 -
[5] - Quote
Hsu Li wrote:Interesting change. I have would suggest 2 changes though.
1) Add point of origin: Every time you use jump drive it checks if you are returning to your origin. If that is the case it adds only reduced jump timer and fatigue. Otherwise it calculates as normal. Origin can expire after certain time (30 mins?). Example: You start at A. Origin is empty. Jump to B and add normal timer and fatigue, sets A as origin. Jump back to A and add reduced timer and fatigue as you are getting "home". Either remove origin or set it to B. Jump to C and it add normally and sets A as origin.
2) Allow setting medical clone to remote station, but make it to take time to actually set depending on your skill level and distance. If you get podded before it finishes creating medical clone you lose SP you gained since you started. Example: 100M SP char have clone in station A. He set it up to station B 50 LY away and is notified it will take 12 hours to change. He then gets podded before it changes and wakes up in station A and loses all progress made in the meantime. Another example: 500k cyno alt changes to station 15 LY away and is notified it will take 10 mins to update.
While these are interesting ideas, we as a community always do this crap. We try to lessen the blow of a completely horrendous idea. We should be saying, NO this is terrible and will not participate in the eventual just as crappy "compromised " nerf of a mechanic that is not the true problem. Fix SOV CCP... IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
96
|
Posted - 2014.10.03 10:19:00 -
[6] - Quote
James Baboli wrote:So, playing with the math a little, .1 fatigue per minute reduction seems very low. Personally I think that ~.25 is right, as this means that until you hit the very edge of range, you can jump into and out of a fight 1 jump away, and be cooled back off to do it again the next day. This also reduces the insanely long multi-year trips, making them instead, multi-month trips, which still force careful deployments and probably putting capital pilots into long term squadrons so that you have pilots with the same cool downs for fights you may need to extract via cyno.
Why would I want anything to take months to do in this game....I swear I am taking crazy pills if we think it is acceptable to have any timer in this game that is months long....
Realize we are talking about MOVING ships here and NOT building things. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
97
|
Posted - 2014.10.03 11:10:00 -
[7] - Quote
Lurifax wrote:Easthir Ravin wrote:James Baboli wrote:So, playing with the math a little, .1 fatigue per minute reduction seems very low. Personally I think that ~.25 is right, as this means that until you hit the very edge of range, you can jump into and out of a fight 1 jump away, and be cooled back off to do it again the next day. This also reduces the insanely long multi-year trips, making them instead, multi-month trips, which still force careful deployments and probably putting capital pilots into long term squadrons so that you have pilots with the same cool downs for fights you may need to extract via cyno. Why would I want anything to take months to do in this game....I swear I am taking crazy pills if we think it is acceptable to have any timer in this game that is months long.... Realize we are talking about MOVING ships here and NOT building things. Can I have you stuff when you unsub?
Where are you guys at these days? If anything you should be fighting this as well...I hate to think what it takes for your logistics crew to get stuff to whatever backwater you guys occupy these days. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
97
|
Posted - 2014.10.03 11:19:00 -
[8] - Quote
Papa Django wrote:Alp Khan wrote: Basically, CCP gave a null sec working group to a developer who has no idea about economics, not just as a social science, but also as an abstract and isolated mechanic that applies to EVE markets. Look at Greyscale's surprised reactions in this thread. From "Oh, newbies use clone jumping?" to "T2 production was done before Jump Freighters, so I don't think jump fatigue will negatively impact T2 production" show that Greyscale has no idea about the dynamics regarding goods and production in EVE. (Yeah, say hello to a T2 cloak costing +100m ISK, just as it was before Jump Freighters, you genius!) This is a developer who is failing to show a basic understanding of the game he is attempting to change. This is a developer who is acting on the contrary to the idea that EVE is a sandbox MMO game. This is a developer that thinks EVE is a game that players need to dedicate their whole work days simply to be able to play the game in the sense that Greyscale thinks everyone should! This is a developer that thinks it is a good idea to introduce more artificial timers to EVE to slow down players, when in reality, it was the player base that was complaining about the artificial timers that game imposed on us all along!
And that developer is now proposing a change that not only will make nullsec uninhabitable except for better regions which have direct connections to empire, but will also negatively impact EVERY REGION in EVE because T2 production materials come from null.
What can I say? This will not end well for CCP.
You are wrong all the line if you consider that your POV is the regular POV for everyone. I agree to the Greyscale POV, and i agree with consequences you described but i think it is a good thing for the game and the economy. T2 are too common, they should be rarified. It could open many business opportunities. It will relocalize economy which is a good thing. On the macro scale, your big coalitions must die. You are strangling the game. This game need some fresh air.
It is this kind of posting that reinforces the statement by some, that people who do not live in Nul should keep opinions about Nul to themselves and let the adults have a conversation. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
97
|
Posted - 2014.10.03 11:24:00 -
[9] - Quote
Papa Django wrote:Easthir Ravin wrote: It is this kind of posting that reinforces the statement by some, that people who do not live in Nul should keep opinions about Nul to themselves and let the adults have a conversation.
I am seeing childs crying about their future broken toy. We need changes. Theses are good changes. Your proposal is denying the changes and keep everything like now, and you call you an adult ...
I agree change is needed but going backwards is not the way to do this. Instead of a region fracturing nerf, we fix the root cause of this, the dated SOV mechanic. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
98
|
Posted - 2014.10.03 11:25:00 -
[10] - Quote
Lurifax wrote:Easthir Ravin wrote:Lurifax wrote:Easthir Ravin wrote:James Baboli wrote:So, playing with the math a little, .1 fatigue per minute reduction seems very low. Personally I think that ~.25 is right, as this means that until you hit the very edge of range, you can jump into and out of a fight 1 jump away, and be cooled back off to do it again the next day. This also reduces the insanely long multi-year trips, making them instead, multi-month trips, which still force careful deployments and probably putting capital pilots into long term squadrons so that you have pilots with the same cool downs for fights you may need to extract via cyno. Why would I want anything to take months to do in this game....I swear I am taking crazy pills if we think it is acceptable to have any timer in this game that is months long.... Realize we are talking about MOVING ships here and NOT building things. Can I have you stuff when you unsub? Where are you guys at these days? If anything you should be fighting this as well...I hate to think what it takes for your logistics crew to get stuff to whatever backwater you guys occupy these days. Chilling in Kheram 5 jumps from amarr. These changes are the best thing that could happen to eve.
Awesome, I hope you like living there, because that is where you will stay. Welcome to true stagnation. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
98
|
Posted - 2014.10.03 11:32:00 -
[11] - Quote
Kagura Nikon wrote:Easthir Ravin wrote:
Chilling in Kheram 5 jumps from amarr. These changes are the best thing that could happen to eve.
Awesome, I hope you like living there, because that is where you will stay. Welcome to true stagnation.
aaa nope
before jump freighters and become bridges and before capital proliferation was the age more dinamic ar further away from ANY stagnation that eve ever lived.
This will add a LOT of content. But still some numbers must be tweaked. And It will only work when ccp delivers the next stage with sov changes.[/quote]
So your solution is to go backwards? Amazing... IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
102
|
Posted - 2014.10.08 05:02:00 -
[12] - Quote
Christopher Mabata wrote:Ukiah Oregan wrote:Rowells wrote: Pilots being somewhere to do something is the force projection. Learn to live out of a small fleet of carriers or JF's and rid yourself of needless material possessions, you can relocate in a week if that. Otherwise use wormholes, contracts to certain services, or just learn to maximize your efficency
This equals "Learn to live inside smaller containers", or "learn to live with more restrictions." No mater what side you are on, at some point we have to agree that restricting movement and assets is communistic and a failed solution. Freedom is always a better way to do things. Why on earth would we be praising changes that curtail freedom? Not sure I like a society that raises up "fairness" over freedom. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
102
|
Posted - 2014.10.08 05:12:00 -
[13] - Quote
Christopher Mabata wrote:Easthir Ravin wrote:Christopher Mabata wrote:Ukiah Oregan wrote:Rowells wrote: Pilots being somewhere to do something is the force projection. Learn to live out of a small fleet of carriers or JF's and rid yourself of needless material possessions, you can relocate in a week if that. Otherwise use wormholes, contracts to certain services, or just learn to maximize your efficency This equals "Learn to live inside smaller containers", or "learn to live with more restrictions." No mater what side you are on, at some point we have to agree that restricting movement and assets is communistic and a ailed solution. Freedom is always a better way to do things. Why on earth would we be praising changes that curtail freedom? Not sure I like a society that raises up "fairness" over freedom. I may be american and love freedom in a sandbox, but there is always room for socialism or communism somewhere along the lines if it means saving something. Look at how we bailed out GM during the recession, or the banks. Sometimes you need something different to advent changes in the future, and thats what CCP is doing here
You are correct, there is always room to stifle freedom, It is wrong, but there is always people who want to do this. GM should have failed and grew slimmer out of the ashes, now we just have a company that has not learned from its mistakes and will continue to make the same ones that got them there in the first placeGǪ.
Great model of failure and hubris IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |
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